# Q. What is this file?
# A. This file contains options which allow you to configure your multiworld experience while allowing
#    others to play how they want as well.
#
# Q. How do I use it?
# A. The options in this file are weighted. This means the higher number you assign to a value, the
#    more chances you have for that option to be chosen. For example, an option like this:
#
#    map_shuffle:
#      on: 5
#      off: 15
#
#    Means you have 5 chances for map shuffle to occur, and 15 chances for map shuffle to be turned
#    off.
#
# Q. I've never seen a file like this before. What characters am I allowed to use?
# A. This is a .yaml file. You are allowed to use most characters.
#    To test if your yaml is valid or not, you can use this website:
#        http://www.yamllint.com/
#    You can also verify that your Archipelago options are valid at this site:
#        https://archipelago.gg/check

# Your name in-game, limited to 16 characters.
#     {player} will be replaced with the player's slot number.
#     {PLAYER} will be replaced with the player's slot number, if that slot number is greater than 1.
#     {number} will be replaced with the counter value of the name.
#     {NUMBER} will be replaced with the counter value of the name, if the counter value is greater than 1.
name: Player{number}

# Used to describe your yaml. Useful if you have multiple files.
description: Default Cassette Beasts Template

game: Cassette Beasts
requires:
  version: 0.6.7 # Version of Archipelago required for this yaml to work as expected.

Cassette Beasts:
  ################
  # Game Options #
  ################
  progression_balancing:
    # A system that can move progression earlier, to try and prevent the player from getting stuck and bored early.
    # 
    # A lower setting means more getting stuck. A higher setting means less getting stuck.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 99
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-99: 0 # random value between 0 and 99
    disabled: 0 # equivalent to 0
    normal: 50 # equivalent to 50
    extreme: 0 # equivalent to 99

  accessibility:
    # Set rules for reachability of your items/locations.
    # 
    # **Full:** ensure everything can be reached and acquired.
    # 
    # **Minimal:** ensure what is needed to reach your goal can be acquired.
    full: 50
    minimal: 0

  goal:
    # Determines what your goal(s) are required to beat the game.
    # If none are selected, the goal becomes Escape.
    # 
    # Escape - Complete Land of Confusion
    # 
    # Captain - Beat Ianthe and become a ranger captain
    ['Escape']

  final_battle_friend_count:
    # How many companions the game expects you to have
    #   unlock and reached friendship level 1 with in
    #   order to fight the final battle
    # You will be able to fight the battle with fewer
    #   companions, but it will be outside of logic
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 1
    # Maximum value is 6
    5: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-1-6: 0 # random value between 1 and 6

  exclude_postgame:
    # Force postgame locations to be filler
    'false': 0
    'true': 50

  experience_multiplier:
    # Multiplies the amount of experience gain by a percentage
    # 100 = default
    # 50  = half
    # 200 = double
    # etc.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 1000
    100: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-1000: 0 # random value between 0 and 1000

  friendship_multiplier:
    # Multiplies the amount of friendship gain by a percentage
    # 100 = default
    # 50  = half
    # 200 = double
    # etc.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 1000
    100: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-1000: 0 # random value between 0 and 1000

  battle_loot_multiplier:
    # Multiplies the amount of battle loot gain by a percentage
    # 100 = default
    # 50  = half
    # 200 = double
    # etc.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 1000
    100: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-1000: 0 # random value between 0 and 1000

  bootleg_multiplier:
    # Multiplies the odds that an overworld monster will be a bootleg.
    # 1000 = 100% Bootleg chance
    # 10   = 1%
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 1
    # Maximum value is 1000
    1: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-1-1000: 0 # random value between 1 and 1000

  traps:
    # Adds trap items to the item pool before filler items
    # 
    # None - No traps
    # 
    # Few - About 5% of unfilled items become traps
    # 
    # Some - About 20% of unfilled items become traps
    # 
    # Many - About half of unfilled items become with traps
    none: 50
    few: 0
    some: 0
    many: 0

  tapesanity:
    # Adds recording tapes as locations
    #   and blank tapes to the item pool
    # 
    # None - No tapes are locations
    # 
    # Specific - Each tape has its own location
    # 
    # Percentage - Getting a total number of unique tapes up
    #   to a certain percentage are locations
    none: 50
    specific: 0
    percentage: 0

  tapesanity_percentage:
    # The percentage of tapes that must be recorded to
    #   obtain all items
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 20
    # Maximum value is 100
    50: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-20-100: 0 # random value between 20 and 100

  tapesanity_percentage_item_count:
    # The number of Tapesanity locations for percentage
    # 
    # If the number of tapes to record is less then the
    #   number of locations, then the item count will be
    #   reduced so that one tapes give one item
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 1
    # Maximum value is 128
    64: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-1-128: 0 # random value between 1 and 128

  add_bootleg_tapes:
    # Adds custom tapes that always record and turn
    #   the recorded monster into a specific bootleg.
    # 
    # At least one of each will be added to the item pool.
    'false': 50
    'true': 0

  death_link:
    # When you die, everyone who enabled death link dies. Of course, the reverse is true too.
    'false': 50
    'true': 0

  ###########################
  # Item & Location Options #
  ###########################
  local_items:
    # Forces these items to be in their native world.
    []

  non_local_items:
    # Forces these items to be outside their native world.
    []

  start_inventory:
    # Start with the specified amount of these items. Example: "Bomb: 1"
    {}

  start_hints:
    # Start with these item's locations prefilled into the ``!hint`` command.
    []

  start_location_hints:
    # Start with these locations and their item prefilled into the ``!hint`` command.
    []

  exclude_locations:
    # Prevent these locations from having an important item.
    []

  priority_locations:
    # Prevent these locations from having an unimportant item.
    []

  item_links:
    # Share part of your item pool with other players.
    []

  plando_items:
    # Generic items plando.
    []
